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Team
Member roles:
maZe ruNner - A blind folded team member that runs
the maZe.
It is a person that can hear clearly sounds and noises you use for
communicating your directions.
cOmmUnicatOrs- A
person(s) responsible for giving non-verbal directions
R U L E S
The only rules you
must navigate around are-
No verbal
directions.
Blindfold
the maZe ruNner, the person that
is selected to run the maze and follow the cOmmUnicatOrs' non-verbal
directions.
Make
sure the
blindfold is secure .
Team
members
can not touch the person going through the maze.
All
Rules are made to be
Broken! See Notice!
Notice: If
the maZe ruNner is about to run into a tree or fall
into a hole or do something that could otherwise hurt them self, in
this
emergency situation, it is ok
to yell STOP!
In fact your team will gain points for keeping the maZe ruNner
safe and sound.
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The challenge is to create Non-verbal
directions for going backwards, forwards, sideways,
up and over, down and under, and of course right and left. Think
outside the box. COmmUnicatOrs can not touch the
person, nor tie strings to the person going through the maze.
The maZe ruNner can only respond
to the cOmmUnicatOrs' non-verbal
directions. So perhaps clapping three times means go left so many
steps..You get the idea now put your out of the box thinking cap
on and have fun!
MaZe creation is easy and fun. Your maZe set up can be as easy as
putting masking tape on the ground for your maZe ruNner to follow. Or you
may want to make an underpass with a yardstick held up by cardboard
boxes. Remember your maZe ruNner can not see ,
only the cOmmUnicatOrs
(direction givers) can.
Your maZe can be really simple to very complex, it depends on you and
the ideas you and your team generate, but keep in mind that your maZe ruNner can not see. Be
careful! You and your maZe ruNner may want to
practice listening to your cOmmUnicatOrs' non-verbal
directions before the maZe ruNner hits the
maZe.
Were
those three claps to turn right or left?
The
MaZe CraZe Experience.
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